First-person voxel demolition from the cockpit of a rocket-armed mech: every brick a rigid body on your GPU. Climb in, walk it, fire shoulder guns and rockets, stomp, and bring the lot down with charges, cutters and tools. Needs WebGPU.
Mechfall is Brickfall's voxel demolition played from the cockpit of a mech. Each contract is one small lot and a clock: knock out what holds a building up and watch the storeys come down, brick by brick, every voxel a rigid body on your GPU.
A two-legged walker waits beside the spawn. Walk to its door and press F to climb in. Inside: W/S walk, A/D turn, Shift run, click fires the twin shoulder guns, right click launches a rocket, Space stomps the ground, and F climbs out. The guns chip brick and concrete; rockets burst on the first thing they hit and set off propane tanks; the stomp breaks what stands around the feet. On foot you still have the sledge, hand cannon, charges, cutters, jackhammer, rocket launcher, pipe bombs and planks.
Four modes: Rush (90 seconds, score the chaos), Blowdown (wire it and drop it once), Salvage (a timed heist), and Sandbox (every tool, no clock). Eleven lots from a starter home to an eleven-storey tower, a sea pier and a church steeple.
Controls: WASD move, mouse look (click to capture), left click use the tool, 1โ8 or the wheel switch tools, right click or Q blow charges, R charge delay, Space jump, Shift sprint, L load view, F climb into the mech. In the mech: click guns, right click rockets, Space stomp, F climb out. In the Sandbox, B spawns props and T sets the time of day.
Needs a browser with WebGPU: Chrome or Edge 113+, Safari 26, or Firefox 141+ on Windows. It tunes itself to your GPU on the first load.