A new ULTRAKILL campaign: twelve chambers of coloured signals to punch back, dodge or block, with upgrades between fights.
Descend through six sectors and twelve new combat chambers inside ULTRAKILL, playing as V1 with your usual movement, guns and arms.
Read the colours
Your guns work as normal, and primary fire adds a light conduit pulse, so even a fresh save can fight.
Climb stronger
Clear a chamber to earn a point. Before you walk through the lit exit, press weapon slots 1, 2 or 3 to put it into Power, Recovery or Timing, up to three times each. The last sector ends in a boss chamber.
Your progress is saved
Cleared chambers, upgrades and your best run are saved. If you quit mid-fight, that chamber restarts from the beginning. After a loss, Jump retries the chamber; after the final chamber, Jump starts a new descent. Hook returns to the main menu.
How to start
Needs your own Steam copy of ULTRAKILL on Windows. Patch sets up the BepInEx 5 loader for you.
