ringfall remixed with Brickfall's destruction: a sci-fi shooter where the towers come down brick by brick. Knock out what holds three pylons up, then kill the foreman.
wreckfall is ringfall remixed with the destruction from Brickfall: a first-person shooter in a shipbreaking yard where everything brick comes down brick by brick. Three pylons are calling machines into the yard, and each one stands on something that can fall: a chimney, a water tower, a relay house. Knock out what holds them up, then go into the wreck and kill the foreman. One strike takes about eight minutes.
Every brick is its own piece. Walls crack where you hit them, a storey that can't carry its load gives way, and what falls shatters where it lands and stays there as rubble. Cover gets chewed away by the machines' fire, and by yours.
W A S D to move, shift to sprint, C to slide, space to jump and again to glide. Mouse to aim and fire, right mouse to aim down sights. 1 to 4 pick a weapon, R reloads, T inspects, P pauses. Sensitivity, volume, field of view and quality are under settings.
The shooter is ringfall by @rehan. The destruction is Brickfall's by @blendi, built on three-voxel-destruction by Steven Bobyn (MIT). Credits are in the game and in CREDITS.md.

