120 exits and doors across seven floors of Shibuya Station. One is open. Survive the rush hour crowd, then the Night Parade of yokai.
You're lost inside Shibuya Station, and tonight only one of its 120 exits and doors is open. It's picked at random every run. Find it before the crowd swallows you.
Seven floors, laid out like the real station: the 3F Ginza Line platform over Meiji-dori, the 2F decks to Hikarie, Mark City and the Keio Inokashira Line, the B1F exit passage from A0 to B7, the B2F ticket gate halls (Dogenzaka, Hachiko, Miyamasuzaka, Hikarie), the B3F Hanzomon platform with the long walk to exit B1, the B4F interchange and the B5F Fukutoshin and Tōyoko platforms. Take the stairs and escalators between floors, and pass through the ticket gates on the way.
120 ways out: every real exit (A0–A12, B1–B7, C1–C3, 20a), the JR and Keio exits, building entrances (Hikarie, Scramble Square, Stream, Mark City, MAGNET, Q-FRONT), the Shibuchika shop doors and the staff and facility doors.
20 characters from everyday Shibuya: a salaryman, an office worker, high schoolers in sailor uniform and gakuran, a first-grader with a randoseru, a ramen chef, a station pusher, a taxi driver, a delivery rider, a Shibuya gyaru, a tourist, a busker, a tobi worker, a konbini clerk, a police officer, a grandma with her shopping cart, a Harajuku kid, a girl in yukata, and Hachi the Akita. Each starts with their own weapon and perk. You meet them in the station: someone waving in the crowd (the pink ★ on your map) joins you when you reach them. Some only turn up after you've tried enough doors, beaten enough of the crowd, escaped, or lasted until the Night Parade.
Your weapons fire by themselves, so all you do is move, dodge and choose where to stand. Swing an umbrella, flick transit cards, splash scalding ramen, call in a bullet train, circle yourself with onigiri, shove the crowd back or drop a vending machine turret. Pair a maxed weapon with the right item to evolve it.
Wrong exit? The station gets busier and you're swept elsewhere, and the PA gives you a clue in Japanese and English: the side of the station, the floor, the kind of exit, warmer or colder. Every clue greys out the exits it rules out on your map. Every third wrong exit brings a boss.
the crowd turns into yokai. Noppera-bō, kitsune, hitotsume-kozō, oni, nurikabe, lantern and umbrella ghosts, and the bosses Shuten-dōji, the nine-tailed fox and Gashadokuro.
Collect ¥ and spend it in the Eki-Mart konbini on permanent upgrades. ¥ is hard to come by, and it stays with you even if you fall.
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Station map data © OpenStreetMap contributors.