Draws a three.js scene as thick oil paint, stroke by stroke: every leaf, drift of snow, ray of the aurora and fold of cloth is a dab of the brush pinned to the world, so the paint stays on things as you move. The demo is two walks: a snow ridge under the aurora, and an autumn wood.
Draws a three.js scene as thick oil paint, stroke by stroke: every leaf, drift of snow, ray of the aurora and fold of cloth is a dab of the brush pinned to the world, so the paint stays on things as you move. The demo is two walks: a snow ridge under the aurora, and an autumn wood.
In the demo: click to look with the mouse, WASD to move, Shift to sprint, Space to jump, the wheel to step the eye back or in. The two buttons in the corner change the painting. In the aurora, V looks through his eyes, and there is a cabin at the end of the ridge to walk into. There is no sound.
It is a starting point, not a filter: each thing in your scene is given three mixes of colour and a way for its strokes to run. Start from one of the two scenes, change it, replace it.