39 real-time elemental spells for three.js in WebGL2: fire, ice, lightning, wind, water, earth, void, light, acid and arcane, each simulated on the GPU and tunable, cast at a click. Ultra Elements by Humpalumps, set up for games by Patch.
A real-time ocean for three.js: FFT waves with breakers on the shore, foam, caustics, a sky with clouds and an underwater view with sun shafts, set up for games.
33 hand-made magic and sword effects: fire, water, lightning, slashes, heals, shields and hits, played in the browser by Effekseer's web runtime in three.js. Free to use: runtime MIT, effects CC0.